Reactive Barrier, vitality item

Vitality item · tier 2 · 1,600 souls · passive

Reactive Barrier stats, win rate and best heroes

Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.

Bgrade

Win rate

50.7%

16 of 43 at tier 2

Against its tier

+0.2

points; tier avg 50.5%

Bought by

11.0%

of players

Bought at

~20:10

average

Cost

1,600

souls

Bought in

1.8M

player games, 7 days

The read on Reactive Barrier

Reactive Barrier is a tier 2 vitality item costing 1,600 souls. About 1 player in 9 bought it in the last 7 days, and they won 50.7% of those games: 16th of 43 tier 2 items, where the average is 50.5%.

It's usually bought around 20 minutes. Players who bought it before 12 minutes won 53.3%; those who bought it from 27 minutes on won 49.7%.

Deadman Danny (71% of games), Baba (55% of games) and Mina (28% of games) buy it most often.

It builds from Grit.

It upgrades into Indomitable.

What Reactive Barrier does

Stats

Out of Combat Regen
+1

Passive

Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.

Barrier
325
Cooldown
55s
Duration
10s

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

45%50%55%5m10m15m20m25m30m35m40m45m50m55m

Each point is every player who bought Reactive Barrier in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Reactive Barrier

HeroBuys it inWonBought atBuilds
Deadman Danny71% of games54.4%~13:27Deadman Danny build →
Baba55% of games55.9%~15:21Baba build →
Mina28% of games45.9%~20:01Mina build →
Violet23% of games49.3%~19:08Violet build →
Grey Talon18% of games49.6%~23:20Grey Talon build →
Seven16% of games56.4%~20:49Seven build →
Nurse Harrow14% of games51.8%~22:30Nurse Harrow build →
Billy12% of games49.9%~21:02Billy build →
Graves12% of games55.6%~21:04Graves build →
Paige12% of games55.3%~22:15Paige build →

The heroes whose players buy Reactive Barrier most often, with the win rate in those games.

Builds from

Upgrades into

Reactive Barrier in the patch notes

Every patch →
  1. 22 May 20261 change

    • Now grants +1 Out of Combat Regen (from components)
  2. 30 April 20265 changes

    • No longer restores 1 stamina on trigger
    • No longer grants +6% Spirit Resist
    • Now triggers off of Silence (same trigger set as Indomitable)
    • Cooldown increased from 40s to 55s
    • Barrier spirit scaling reduced from 2.1 to 1.8
  3. 21 November 20252 changes

    • Cooldown increased from 26s to 40s
    • Duration reduced from 12s to 10s
  4. 7 November 20241 change

    • Restores 1 stamina on proc.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.