
Vitality item · tier 2 · 1,600 souls · passive
Reactive Barrier stats, win rate and best heroes
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
The read on Reactive Barrier
Reactive Barrier is a tier 2 vitality item costing 1,600 souls. About 1 player in 9 bought it in the last 7 days, and they won 50.7% of those games: 16th of 43 tier 2 items, where the average is 50.5%.
It's usually bought around 20 minutes. Players who bought it before 12 minutes won 53.3%; those who bought it from 27 minutes on won 49.7%.
Deadman Danny (71% of games), Baba (55% of games) and Mina (28% of games) buy it most often.
It builds from Grit.
It upgrades into Indomitable.
What Reactive Barrier does
Stats
- Out of Combat Regen
- +1
Passive
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
- Barrier
- 325
- Cooldown
- 55s
- Duration
- 10s
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Reactive Barrier in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Reactive Barrier
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 71% of games | 54.4% | ~13:27 | Deadman Danny build → | |
| 55% of games | 55.9% | ~15:21 | Baba build → | |
| 28% of games | 45.9% | ~20:01 | Mina build → | |
| 23% of games | 49.3% | ~19:08 | Violet build → | |
| 18% of games | 49.6% | ~23:20 | Grey Talon build → | |
| 16% of games | 56.4% | ~20:49 | Seven build → | |
| 14% of games | 51.8% | ~22:30 | Nurse Harrow build → | |
| 12% of games | 49.9% | ~21:02 | Billy build → | |
| 12% of games | 55.6% | ~21:04 | Graves build → | |
| 12% of games | 55.3% | ~22:15 | Paige build → |
The heroes whose players buy Reactive Barrier most often, with the win rate in those games.
Reactive Barrier in the patch notes
Every patch →22 May 20261 change
- Now grants +1 Out of Combat Regen (from components)
30 April 20265 changes
- No longer restores 1 stamina on trigger
- No longer grants +6% Spirit Resist
- Now triggers off of Silence (same trigger set as Indomitable)
- Cooldown increased from 40s to 55s
- Barrier spirit scaling reduced from 2.1 to 1.8
21 November 20252 changes
- Cooldown increased from 26s to 40s
- Duration reduced from 12s to 10s
7 November 20241 change
- Restores 1 stamina on proc.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.