Slowing Bullets, weapon item

Weapon item · tier 2 · 1,600 souls · passive

Slowing Bullets stats, win rate and best heroes

Your bullets build up a Movement Slow on enemies.

Cgrade

Win rate

48.8%

37 of 43 at tier 2

Against its tier

−1.7

points; tier avg 50.5%

Bought by

4.2%

of players

Bought at

~15:58

average

Cost

1,600

souls

Bought in

687.0k

player games, 7 days

The read on Slowing Bullets

Slowing Bullets is a tier 2 weapon item costing 1,600 souls. About 1 player in 24 bought it in the last 7 days, and they won 48.8% of those games: 37th of 43 tier 2 items, where the average is 50.5%.

It's usually bought around 16 minutes. Players who bought it before 10 minutes won 51.2%; those who bought it from 21 minutes on won 48.7%.

Silver (60% of games), Warden (22% of games) and Venator (17% of games) buy it most often.

It upgrades into Weighted Shots.

What Slowing Bullets does

Passive

Your bullets build up a Movement Slow on enemies.

Move Speed
24%
Dash Distance
-20%
Slow Duration
3.5s
Buildup Per Shot
0.7%

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

45%50%5m10m15m20m25m30m35m40m45m

Each point is every player who bought Slowing Bullets in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Slowing Bullets

HeroBuys it inWonBought atBuilds
Silver60% of games47.1%~12:36Silver build →
Warden22% of games52.5%~19:30Warden build →
Venator17% of games46.5%~17:05Venator build →
Drifter9% of games51.6%~16:54Drifter build →
Billy7% of games50.5%~18:02Billy build →
Rat King5% of games55.8%~17:39Rat King build →
Vindicta5% of games47.0%~15:31Vindicta build →
Haze4% of games51.2%~19:55Haze build →
Grey Talon3% of games46.1%~18:57Grey Talon build →
Abrams3% of games58.5%~23:06Abrams build →

The heroes whose players buy Slowing Bullets most often, with the win rate in those games.

Upgrades into

Slowing Bullets in the patch notes

Every patch →
  1. 28 July 20261 change

    • No longer grants +15% Weapon Damage
  2. 22 May 20261 change

    • Dash Distance slow reduced from -25% to -22%
  3. 7 November 20241 change

    • Spirit Power increased from +5 to +6.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.