Melee Charge, weapon item

Weapon item · tier 2 · 1,600 souls · passive

Melee Charge stats, win rate and best heroes

Your next Heavy Melee attack against an enemy deals increased damage.

Bgrade

Win rate

51.2%

10 of 43 at tier 2

Against its tier

+0.7

points; tier avg 50.5%

Bought by

9.3%

of players

Bought at

~13:04

average

Cost

1,600

souls

Bought in

1.5M

player games, 7 days

The read on Melee Charge

Melee Charge is a tier 2 weapon item costing 1,600 souls. About 1 player in 11 bought it in the last 7 days, and they won 51.2% of those games: 10th of 43 tier 2 items, where the average is 50.5%.

It's usually bought around 13 minutes. Players who bought it before 7 minutes won 54.8%; those who bought it from 17 minutes on won 49.5%.

Abrams (93% of games), Billy (68% of games) and Apollo (41% of games) buy it most often.

It upgrades into Crushing Fists.

What Melee Charge does

Stats

Melee Damage
+10%
Bullet Resist
+6%
Heavy Melee Distance
50%

Passive

Your next Heavy Melee attack against an enemy deals increased damage.

Bonus Heavy Damage
25%
Cooldown
5s

From the game's own tooltip, as of 5 Nov.

Win rate by the minute it's bought

45%50%55%2m7m12m17m22m27m32m37m42m47m

Each point is every player who bought Melee Charge in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Melee Charge

HeroBuys it inWonBought atBuilds
Abrams93% of games53.1%~8:50Abrams build →
Billy68% of games51.0%~14:41Billy build →
Apollo41% of games49.3%~12:02Apollo build →
Viscous38% of games49.0%~16:21Viscous build →
Drifter35% of games52.9%~15:52Drifter build →
Calico26% of games50.6%~16:45Calico build →
Yamato20% of games50.0%~18:10Yamato build →
Venator9% of games46.8%~11:15Venator build →
Baba7% of games55.6%~15:05Baba build →
Silver7% of games47.6%~15:07Silver build →

The heroes whose players buy Melee Charge most often, with the win rate in those games.

Upgrades into

Melee Charge in the patch notes

Every patch →
  1. 22 May 20261 change

    • Cooldown reduced from 7s to 5s
  2. 6 March 20261 change

    • Heavy Melee Bonus damage now works with heavy melee abilities
  3. 6 December 20241 change

    • Bonus Health reduced from +75 to +65.
  4. 7 November 20242 changes

    • No longer grants +1 HP Regen.
    • Weapon Damage reduced from 12% to 10%.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.