
Weapon item · tier 2 · 1,600 souls · passive
Melee Charge stats, win rate and best heroes
Your next Heavy Melee attack against an enemy deals increased damage.
The read on Melee Charge
Melee Charge is a tier 2 weapon item costing 1,600 souls. About 1 player in 11 bought it in the last 7 days, and they won 51.2% of those games: 10th of 43 tier 2 items, where the average is 50.5%.
It's usually bought around 13 minutes. Players who bought it before 7 minutes won 54.8%; those who bought it from 17 minutes on won 49.5%.
Abrams (93% of games), Billy (68% of games) and Apollo (41% of games) buy it most often.
It upgrades into Crushing Fists.
What Melee Charge does
Stats
- Melee Damage
- +10%
- Bullet Resist
- +6%
- Heavy Melee Distance
- 50%
Passive
Your next Heavy Melee attack against an enemy deals increased damage.
- Bonus Heavy Damage
- 25%
- Cooldown
- 5s
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Melee Charge in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Melee Charge
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 93% of games | 53.1% | ~8:50 | Abrams build → | |
| 68% of games | 51.0% | ~14:41 | Billy build → | |
| 41% of games | 49.3% | ~12:02 | Apollo build → | |
| 38% of games | 49.0% | ~16:21 | Viscous build → | |
| 35% of games | 52.9% | ~15:52 | Drifter build → | |
| 26% of games | 50.6% | ~16:45 | Calico build → | |
| 20% of games | 50.0% | ~18:10 | Yamato build → | |
| 9% of games | 46.8% | ~11:15 | Venator build → | |
| 7% of games | 55.6% | ~15:05 | Baba build → | |
| 7% of games | 47.6% | ~15:07 | Silver build → |
The heroes whose players buy Melee Charge most often, with the win rate in those games.
Melee Charge in the patch notes
Every patch →22 May 20261 change
- Cooldown reduced from 7s to 5s
6 March 20261 change
- Heavy Melee Bonus damage now works with heavy melee abilities
6 December 20241 change
- Bonus Health reduced from +75 to +65.
7 November 20242 changes
- No longer grants +1 HP Regen.
- Weapon Damage reduced from 12% to 10%.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.