Cold Front, spirit item

Spirit item · tier 2 · 1,600 souls · active

Cold Front stats, win rate and best heroes

Release an expanding ice blast that deals spirit damage and Slows targets it hits.

Cgrade

Win rate

48.2%

41 of 43 at tier 2

Against its tier

−2.3

points; tier avg 50.5%

Bought by

7.2%

of players

Bought at

~11:50

average

Cost

1,600

souls

Bought in

1.2M

player games, 7 days

The read on Cold Front

Cold Front is a tier 2 spirit item costing 1,600 souls. About 1 player in 14 bought it in the last 7 days, and they won 48.2% of those games: 41st of 43 tier 2 items, where the average is 50.5%.

It's usually bought around 12 minutes. Players who bought it before 7 minutes won 49.7%; those who bought it from 14 minutes on won 45.9%.

Calico (87% of games), Mo & Krill (65% of games) and Pocket (54% of games) buy it most often.

It upgrades into Arctic Blast.

What Cold Front does

Stats

Spirit Resist
+6%

Active

Release an expanding ice blast that deals spirit damage and Slows targets it hits.

Damage
95
Move Speed
48%
Duration
4s
End Radius
10m
Cooldown
25s

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

45%50%3m8m13m18m23m28m33m38m43m48m

Each point is every player who bought Cold Front in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Cold Front

HeroBuys it inWonBought atBuilds
Calico87% of games48.8%~10:15Calico build →
Mo & Krill65% of games49.6%~11:31Mo & Krill build →
Pocket54% of games44.6%~8:50Pocket build →
Lash28% of games50.8%~11:58Lash build →
Apollo24% of games48.0%~11:24Apollo build →
Drifter17% of games49.4%~12:38Drifter build →
Shiv16% of games44.9%~14:07Shiv build →
Yamato14% of games46.8%~13:28Yamato build →
Celeste9% of games46.5%~12:19Celeste build →
Silver8% of games46.1%~13:49Silver build →

The heroes whose players buy Cold Front most often, with the win rate in those games.

Upgrades into

Cold Front in the patch notes

Every patch →
  1. 22 May 20262 changes

    • Radius reduced from 12m to 10m
    • Damage height increased from 5m to 7m
  2. 30 April 20261 change

    • Damage Height increased from 3.5m to 5m

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.