Patch notes · 36 changes

Deadlock patch notes: 4 November 2026

Valve's “Minor Update - 11-04-2026”: 36 changes, to 7 heroes and 1 item. The notes in full below, with each hero's win rate in the week before and after.

Valve's post on Steam

The before-and-after numbers appear a day after the patch.

The notes

Healbane

  • Stacks now diminish 20% more aggressively (at 2 stacks 57.8%->54.7%, at 4 stacks 82.2% to 72%)

Apollobuild

  • Riposte - Pommel Hit now also disarms the enemy
  • Riposte - Pummel hit now ends any preexisting parry on the target
  • Riposte - T2 increased from +0.6s duration to +0.7s
  • Itani Lo Sahn - T3 bonus damage increased from +50% to +60%

Bababuild

  • Spirit Resistance scaling reduced from 0.7 to 0.5
  • Melee damage per boon reduced by 10%
  • Baba's Brew - Cooldown increased from 27s to 28s
  • Baba's Brew - Burn DPS spirit scaling reduced from 0.15 to 0.13
  • Baba's Brew - Cycle time increased from 1.5s to 1.6s
  • Granny Long Legs - Melee Resist reduced from 30% to 25%
  • Granny Long Legs - Debuff Resist reduced from 30% to 25%

Celestebuild

  • Dazzling Trick - T3 silence duration reduced from +1.25s to +0.75s
  • Radiant Daggers - Cast range reduced from 30m to 25m (moved to T2)
  • Radiant Daggers - Spirit Amp per Stack reduced from +7% to +6% (moved to T3)
  • Shining Wonder - Slow reduced from -32% Movement to -28%
  • Shining Wonder - Cooldown increased from 160s to 170s
  • Shining Wonder - Bounce range reduced from 15.5m to 15m
  • Shining Wonder - T1 move speed slow reduced from -16% to -14%
  • Shining Wonder - T2 bonus damage reduced from +90 to +80

Deadman Dannybuild

  • Close The Deal - Bonus damage to under half health targets reduced from +75% to +55%
  • Strix Salvo - Spirit scaling reduced by 8%
  • Chimera Mk1 - T2 reduced from 150 Heal On Hit to 125
  • Chimera Mk1 - T2 heal spirit scaling reduced from 2.0 to 1.7

Mo & Krillbuild

  • Scorn - Heal from heroes increased from 1.2x to 1.3x
  • Burrow - Damage radius increased by +0.5m
  • Sand Blast - T2 slow from -24% Slow and -26% Dash distance to -28% for both
  • Combo - Health per kill increased from 40 to 50

Nurse Harrowbuild

  • Bullet damage increased by 8%
  • Lurking Terrors - Vertical angle increased from 50% to 65%
  • Lurking Terrors - Fear buildup time reduced from 2s to 1.75s

Rat Kingbuild

  • Bullet damage increased from 5.7 to 5.8
  • Ammo increased from 24 to 26
  • Scrap Grenade - Meleeing the grenade fuse time extension reduced from 0.4s to 0.25s
  • Rule, Ratannia! - Move Speed increased from +3m to +4m
  • Rule, Ratannia! - T1 now also reduces cooldown by -25s

How the numbers are worked out

The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.

A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.