Patch notes · 36 changes
Deadlock patch notes: 4 November 2026
Valve's “Minor Update - 11-04-2026”: 36 changes, to 7 heroes and 1 item. The notes in full below, with each hero's win rate in the week before and after.
The notes
Healbane
- Stacks now diminish 20% more aggressively (at 2 stacks 57.8%->54.7%, at 4 stacks 82.2% to 72%)
Apollobuild
- Riposte - Pommel Hit now also disarms the enemy
- Riposte - Pummel hit now ends any preexisting parry on the target
- Riposte - T2 increased from +0.6s duration to +0.7s
- Itani Lo Sahn - T3 bonus damage increased from +50% to +60%
Bababuild
- Spirit Resistance scaling reduced from 0.7 to 0.5
- Melee damage per boon reduced by 10%
- Baba's Brew - Cooldown increased from 27s to 28s
- Baba's Brew - Burn DPS spirit scaling reduced from 0.15 to 0.13
- Baba's Brew - Cycle time increased from 1.5s to 1.6s
- Granny Long Legs - Melee Resist reduced from 30% to 25%
- Granny Long Legs - Debuff Resist reduced from 30% to 25%
Celestebuild
- Dazzling Trick - T3 silence duration reduced from +1.25s to +0.75s
- Radiant Daggers - Cast range reduced from 30m to 25m (moved to T2)
- Radiant Daggers - Spirit Amp per Stack reduced from +7% to +6% (moved to T3)
- Shining Wonder - Slow reduced from -32% Movement to -28%
- Shining Wonder - Cooldown increased from 160s to 170s
- Shining Wonder - Bounce range reduced from 15.5m to 15m
- Shining Wonder - T1 move speed slow reduced from -16% to -14%
- Shining Wonder - T2 bonus damage reduced from +90 to +80
Deadman Dannybuild
- Close The Deal - Bonus damage to under half health targets reduced from +75% to +55%
- Strix Salvo - Spirit scaling reduced by 8%
- Chimera Mk1 - T2 reduced from 150 Heal On Hit to 125
- Chimera Mk1 - T2 heal spirit scaling reduced from 2.0 to 1.7
Mo & Krillbuild
- Scorn - Heal from heroes increased from 1.2x to 1.3x
- Burrow - Damage radius increased by +0.5m
- Sand Blast - T2 slow from -24% Slow and -26% Dash distance to -28% for both
- Combo - Health per kill increased from 40 to 50
Nurse Harrowbuild
- Bullet damage increased by 8%
- Lurking Terrors - Vertical angle increased from 50% to 65%
- Lurking Terrors - Fear buildup time reduced from 2s to 1.75s
How the numbers are worked out
The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.
A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.