
Weapon item · tier 3 · 3,200 souls · passive
Weighted Shots stats, win rate and best heroes
Your bullets build up a Movement Slow on enemies.
The read on Weighted Shots
Weighted Shots is a tier 3 weapon item costing 3,200 souls. About 1 player in 18 bought it in the last 7 days, and they won 49.4% of those games: 32nd of 46 tier 3 items, where the average is 50.6%.
It's usually bought around 22 minutes. Players who bought it before 16 minutes won 50.8%; those who bought it from 27 minutes on won 48.4%.
Silver (60% of games), Warden (32% of games) and Venator (30% of games) buy it most often.
It builds from Slowing Bullets.
What Weighted Shots does
Stats
- Debuff Resist
- +22%
- Stamina Recovery
- -14%
- Move Speed
- -0.5 m
- Weapon Damage
- +30%
Passive
Your bullets build up a Movement Slow on enemies.
- Move Speed
- 24%
- Dash Distance
- -20%
- Slow Duration
- 3.5s
- Buildup Per Shot
- 0.7%
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Weighted Shots in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Weighted Shots
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 60% of games | 47.6% | ~19:33 | Silver build → | |
| 32% of games | 52.6% | ~22:10 | Warden build → | |
| 30% of games | 46.6% | ~21:16 | Venator build → | |
| 15% of games | 50.2% | ~23:23 | Billy build → | |
| 13% of games | 52.3% | ~22:50 | Drifter build → | |
| 8% of games | 55.0% | ~23:24 | Rat King build → | |
| 7% of games | 57.5% | ~28:10 | Abrams build → | |
| 5% of games | 46.8% | ~26:05 | Paradox build → | |
| 4% of games | 48.4% | ~24:21 | Vyper build → | |
| 3% of games | 47.3% | ~26:56 | Vindicta build → |
The heroes whose players buy Weighted Shots most often, with the win rate in those games.
Weighted Shots in the patch notes
Every patch →28 July 20261 change
- Weapon Damage reduced from +40% to +30%
22 May 20262 changes
- Dash Distance slow reduced from -25% to -22%
- Debuff resistance increased from 20% to 22%
6 March 20268 changes
- Now builds from Slowing Bullets. Has Slowing Bullets passive
- No longer grants +16% Spirit Resist
- Now grants -0.5m Move Speed
- No longer grants -30% Bullet Velocity
- Debuff Resist increased from 16% to 18%
- Weapon Damage increased from 35% to 40%
21 November 20251 change
- Weapon Damage increased from +30% to +35%
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.