Weighted Shots, weapon item

Weapon item · tier 3 · 3,200 souls · passive

Weighted Shots stats, win rate and best heroes

Your bullets build up a Movement Slow on enemies.

Cgrade

Win rate

49.4%

32 of 46 at tier 3

Against its tier

−1.2

points; tier avg 50.6%

Bought by

5.5%

of players

Bought at

~22:10

average

Cost

3,200

souls

Bought in

890.3k

player games, 7 days

The read on Weighted Shots

Weighted Shots is a tier 3 weapon item costing 3,200 souls. About 1 player in 18 bought it in the last 7 days, and they won 49.4% of those games: 32nd of 46 tier 3 items, where the average is 50.6%.

It's usually bought around 22 minutes. Players who bought it before 16 minutes won 50.8%; those who bought it from 27 minutes on won 48.4%.

Silver (60% of games), Warden (32% of games) and Venator (30% of games) buy it most often.

It builds from Slowing Bullets.

What Weighted Shots does

Stats

Debuff Resist
+22%
Stamina Recovery
-14%
Move Speed
-0.5 m
Weapon Damage
+30%

Passive

Your bullets build up a Movement Slow on enemies.

Move Speed
24%
Dash Distance
-20%
Slow Duration
3.5s
Buildup Per Shot
0.7%

From the game's own tooltip, as of 5 Nov.

Win rate by the minute it's bought

40%45%50%55%8m13m18m23m28m33m38m43m48m53m

Each point is every player who bought Weighted Shots in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Weighted Shots

HeroBuys it inWonBought atBuilds
Silver60% of games47.6%~19:33Silver build →
Warden32% of games52.6%~22:10Warden build →
Venator30% of games46.6%~21:16Venator build →
Billy15% of games50.2%~23:23Billy build →
Drifter13% of games52.3%~22:50Drifter build →
Rat King8% of games55.0%~23:24Rat King build →
Abrams7% of games57.5%~28:10Abrams build →
Paradox5% of games46.8%~26:05Paradox build →
Vyper4% of games48.4%~24:21Vyper build →
Vindicta3% of games47.3%~26:56Vindicta build →

The heroes whose players buy Weighted Shots most often, with the win rate in those games.

Builds from

Weighted Shots in the patch notes

Every patch →
  1. 28 July 20261 change

    • Weapon Damage reduced from +40% to +30%
  2. 22 May 20262 changes

    • Dash Distance slow reduced from -25% to -22%
    • Debuff resistance increased from 20% to 22%
  3. 6 March 20268 changes

    • Now builds from Slowing Bullets. Has Slowing Bullets passive
    • No longer grants +16% Spirit Resist
    • Now grants -0.5m Move Speed
    • No longer grants -30% Bullet Velocity
    • Debuff Resist increased from 16% to 18%
    • Weapon Damage increased from 35% to 40%
    2 more changes in the full notes →
  4. 21 November 20251 change

    • Weapon Damage increased from +30% to +35%

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.