Patch notes · 5 changes

Deadlock patch notes: 1 July 2026

Valve's “Minor Update - 07-01-2026”: 5 changes, to 1 hero. The notes in full below, with each hero's win rate in the week before and after.

Valve's post on Steam

What it did

Win and pick rates in the 7 days before the patch (24 Jun to 1 Jul, 289.2k matches) against the 7 days after (to 8 Jul, 296.6k matches). Dates are in UTC. The line runs from 40% to 60%, with 50% marked.

Heroes in the notes

Heroes this patch changed, before and after
HeroWin rateChangeBefore and afterPick rate
Shiv46.7% → 49.7%+3.041.7% → 53.7%

Moved most without a change

Heroes the patch didn't name, with the biggest changes
HeroWin rateChangeBefore and afterPick rate
Drifter51.5% → 54.9%+3.340.3% → 54.7%
Holliday50.7% → 48.4%−2.231.6% → 25.2%
Victor53.9% → 51.9%−2.035.8% → 30.5%
Grey Talon48.8% → 46.8%−2.023.3% → 18.0%
Lash50.6% → 52.5%+1.939.2% → 42.8%
Rem48.3% → 46.5%−1.944.2% → 40.3%

Other patches landed within a week of this one (30 June 2026), so some of these changes are theirs.

The notes

Shivbuild

  • Alt Fire ammo cost reduced from 5 to 4
  • Weapon now has fixed pellet spread
  • Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies
  • Slice and Dice damage increased from 60 to 75
  • Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%

How the numbers are worked out

The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.

A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.