
Vitality item · tier 2 · 1,600 souls · active
Return Fire stats, win rate and best heroes
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
The read on Return Fire
Return Fire is a tier 2 vitality item costing 1,600 souls. About 1 player in 92 bought it in the last 7 days, and they won 45.6% of those games: 43rd of 43 tier 2 items, where the average is 50.5%.
It's usually bought around 21 minutes. Players who bought it before 14 minutes won 50.2%; those who bought it from 27 minutes on won 39.4%.
Rat King (10% of games), Abrams (5% of games) and Mo & Krill (4% of games) buy it most often.
What Return Fire does
Stats
- Bullet Resist
- +10%
Active
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
- Bullet Damage Returned
- 65%
- Spirit Damage Returned
- 25%
- Duration
- 6.5s
- Cooldown
- 23s
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Return Fire in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Return Fire
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 10% of games | 50.7% | ~18:46 | Rat King build → | |
| 5% of games | 44.5% | ~19:08 | Abrams build → | |
| 4% of games | 43.6% | ~20:54 | Mo & Krill build → | |
| 2% of games | 47.3% | ~21:52 | Apollo build → | |
| 2% of games | 39.3% | ~23:19 | Silver build → | |
| 2% of games | 43.3% | ~22:32 | Billy build → | |
| 2% of games | 40.4% | ~25:02 | Viscous build → | |
| 1% of games | 45.7% | ~24:06 | Victor build → | |
| 1% of games | 39.9% | ~21:13 | Shiv build → | |
| 1% of games | 46.7% | ~21:57 | Kelvin build → |
The heroes whose players buy Return Fire most often, with the win rate in those games.
Return Fire in the patch notes
Every patch →30 October 20262 changes
- Now returns the damage you take from Haze's Fixation
- Fixed the shop tooltip not listing the 10% Bullet Resistance
22 May 20261 change
- Duration increased from 6s to 6.5s
30 April 20262 changes
- Bullet Resistance increased from 8% to 10%
- Bullet Damage Returned increased from 60% to 65%
6 March 20262 changes
- Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
- Bullet Damage Returned reduced from 60% to 50%
8 May 20251 change
- Returned Bullets factor in attacker movement and cannot be easily avoided by strafing.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.