
Weapon item · tier 3 · 3,200 souls · passive
Hunter's Aura stats, win rate and best heroes
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
The read on Hunter's Aura
Hunter's Aura is a tier 3 weapon item costing 3,200 souls. About 1 player in 10 bought it in the last 7 days, and they won 51.1% of those games: 18th of 46 tier 3 items, where the average is 50.7%.
It's usually bought around 21 minutes. Players who bought it before 16 minutes won 54.4%; those who bought it from 25 minutes on won 48.0%.
Silver (72% of games), Drifter (64% of games) and Abrams (59% of games) buy it most often.
What Hunter's Aura does
Stats
- Bonus Health
- +100
- Sprint Speed
- +0.75m
Passive
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
- Bullet Resist
- -10%
- Fire Rate
- 15%
- Radius
- 15m
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Hunter's Aura in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Hunter's Aura
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 72% of games | 48.0% | ~18:25 | Silver build → | |
| 64% of games | 53.7% | ~22:25 | Drifter build → | |
| 59% of games | 54.7% | ~19:47 | Abrams build → | |
| 52% of games | 50.1% | ~18:52 | Calico build → | |
| 36% of games | 50.0% | ~21:45 | Yamato build → | |
| 35% of games | 45.1% | ~18:22 | Shiv build → | |
| 19% of games | 50.8% | ~21:22 | Apollo build → | |
| 8% of games | 52.5% | ~26:59 | Billy build → | |
| 5% of games | 52.4% | ~24:14 | Bebop build → | |
| 4% of games | 49.2% | ~21:22 | Venator build → |
The heroes whose players buy Hunter's Aura most often, with the win rate in those games.
Hunter's Aura in the patch notes
Every patch →30 October 20261 change
- No longer affects or counts enemies outside of line of sight or through walls
22 May 20261 change
- Fire Rate reduction increased from -14% to -15%
6 March 20263 changes
- Solo hero multiplier reduced from 3x to 2x
- Bullet Resist Reduction increased from -8% to -10%
- Fire Rate Reduction increased from -11% to -14%
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.