
Weapon item · tier 3 · 3,200 souls · passive
Sharpshooter stats, win rate and best heroes
Deal additional Weapon Damage when beyond a minimum distance from your target.
The read on Sharpshooter
Sharpshooter is a tier 3 weapon item costing 3,200 souls. About 1 player in 14 bought it in the last 7 days, and they won 49.9% of those games: 25th of 46 tier 3 items, where the average is 50.6%.
It's usually bought around 17 minutes. Players who bought it before 11 minutes won 52.1%; those who bought it from 22 minutes on won 46.8%.
Vindicta (90% of games), Paradox (72% of games) and Deadman Danny (46% of games) buy it most often.
It builds from Long Range and High-Velocity Rounds.
What Sharpshooter does
Stats
- Bullet Velocity
- +60%
- Weapon Damage
- +10%
- Sprint Speed
- +1m
- Move Speed
- -0.7 m
- Weapon Fall-off Range
- +20%
- Weapon Zoom
- +25%
Passive
Deal additional Weapon Damage when beyond a minimum distance from your target.
- Weapon Damage
- +60%
- Min. Distance
- 15m
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Sharpshooter in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Sharpshooter
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 90% of games | 50.1% | ~18:42 | Vindicta build → | |
| 72% of games | 47.1% | ~13:45 | Paradox build → | |
| 46% of games | 55.1% | ~16:00 | Deadman Danny build → | |
| 43% of games | 48.9% | ~19:59 | Grey Talon build → | |
| 36% of games | 49.0% | ~18:41 | Holliday build → | |
| 15% of games | 46.1% | ~14:47 | Solomon build → | |
| 8% of games | 45.6% | ~17:37 | The Doorman build → | |
| 5% of games | 56.8% | ~14:47 | Rat King build → | |
| 3% of games | 44.2% | ~18:48 | Sinclair build → | |
| 2% of games | 43.8% | ~21:41 | Venator build → |
The heroes whose players buy Sharpshooter most often, with the win rate in those games.
Sharpshooter in the patch notes
Every patch →22 May 20263 changes
- Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
- Long range weapon damage reduced from 70% to 60%
- Now has innate 10% Weapon Damage (from components)
6 December 20243 changes
- Now reduces your Fire Rate by 10% and movespeed by 0.5.
- Weapon Damage increased from 20% to 30%.
- Far range Weapon Damage increased from +50% to +70%.
7 November 20242 changes
- Long range Weapon Damage reduced from 70% to 50%.
- Now grants +20% Weapon Damage.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.