
Weapon item · tier 3 · 3,200 souls · passive
Tesla Bullets stats, win rate and best heroes
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
The read on Tesla Bullets
Tesla Bullets is a tier 3 weapon item costing 3,200 souls. About 1 player in 12 bought it in the last 7 days, and they won 53.1% of those games: 3rd of 46 tier 3 items, where the average is 50.7%.
It's usually bought around 15 minutes. Players who bought it before 10 minutes won 59.3%; those who bought it from 19 minutes on won 49.9%.
Wraith (79% of games), Ivy (73% of games) and Graves (53% of games) buy it most often.
It upgrades into Capacitor.
What Tesla Bullets does
Passive
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
- Shock Damage
- 33
- Proc Chance
- 15%
- Max Frequency
- 0.2s
- Max Jumps
- 4
- Jump Radius
- 8m
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Tesla Bullets in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Tesla Bullets
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 79% of games | 51.2% | ~13:43 | Wraith build → | |
| 73% of games | 52.8% | ~12:01 | Ivy build → | |
| 53% of games | 58.7% | ~12:42 | Graves build → | |
| 48% of games | 47.2% | ~16:59 | Vyper build → | |
| 43% of games | 54.3% | ~20:30 | Haze build → | |
| 11% of games | 45.6% | ~17:35 | McGinnis build → | |
| 9% of games | 48.2% | ~18:26 | Bebop build → | |
| 2% of games | 49.5% | ~24:45 | Infernus build → | |
| 2% of games | 42.1% | ~18:42 | Rem build → | |
| 2% of games | 51.4% | ~22:39 | Seven build → |
The heroes whose players buy Tesla Bullets most often, with the win rate in those games.
Tesla Bullets in the patch notes
Every patch →22 May 20261 change
- Proc cooldown reduced from 0.25s to 0.2s
21 November 20252 changes
- Shock damage reduced from 40 to 33
- Shock damage spirit power growth increased from 0.14 to 0.19
25 February 20251 change
- Effect revisions.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.