Tesla Bullets, weapon item

Weapon item · tier 3 · 3,200 souls · passive

Tesla Bullets stats, win rate and best heroes

Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

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Win rate

53.1%

3 of 46 at tier 3

Against its tier

+2.4

points; tier avg 50.7%

Bought by

8.4%

of players

Bought at

~15:24

average

Cost

3,200

souls

Bought in

1.4M

player games, 7 days

The read on Tesla Bullets

Tesla Bullets is a tier 3 weapon item costing 3,200 souls. About 1 player in 12 bought it in the last 7 days, and they won 53.1% of those games: 3rd of 46 tier 3 items, where the average is 50.7%.

It's usually bought around 15 minutes. Players who bought it before 10 minutes won 59.3%; those who bought it from 19 minutes on won 49.9%.

Wraith (79% of games), Ivy (73% of games) and Graves (53% of games) buy it most often.

It upgrades into Capacitor.

What Tesla Bullets does

Passive

Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

Shock Damage
33
Proc Chance
15%
Max Frequency
0.2s
Max Jumps
4
Jump Radius
8m

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

50%60%6m11m16m21m26m31m36m41m46m51m

Each point is every player who bought Tesla Bullets in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Tesla Bullets

HeroBuys it inWonBought atBuilds
Wraith79% of games51.2%~13:43Wraith build →
Ivy73% of games52.8%~12:01Ivy build →
Graves53% of games58.7%~12:42Graves build →
Vyper48% of games47.2%~16:59Vyper build →
Haze43% of games54.3%~20:30Haze build →
McGinnis11% of games45.6%~17:35McGinnis build →
Bebop9% of games48.2%~18:26Bebop build →
Infernus2% of games49.5%~24:45Infernus build →
Rem2% of games42.1%~18:42Rem build →
Seven2% of games51.4%~22:39Seven build →

The heroes whose players buy Tesla Bullets most often, with the win rate in those games.

Upgrades into

Tesla Bullets in the patch notes

Every patch →
  1. 22 May 20261 change

    • Proc cooldown reduced from 0.25s to 0.2s
  2. 21 November 20252 changes

    • Shock damage reduced from 40 to 33
    • Shock damage spirit power growth increased from 0.14 to 0.19
  3. 25 February 20251 change

    • Effect revisions.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.