
Vitality item · tier 4 · 6,400 souls · passive
Leech stats, win rate and best heroes
Reduces the effect of enemy applied healing reduction.
The read on Leech
Leech is a tier 4 vitality item costing 6,400 souls. About 1 player in 15 bought it in the last 7 days, and they won 54.4% of those games: 30th of 44 tier 4 items, where the average is 54.9%.
It's usually bought around 32 minutes. Players who bought it before 26 minutes won 56.2%; those who bought it from 37 minutes on won 52.0%.
Lady Geist (41% of games), Wraith (26% of games) and Infernus (22% of games) buy it most often.
It builds from Bullet Lifesteal and Spirit Lifesteal.
What Leech does
Stats
- Bonus Health
- +180
- Weapon Damage
- +12%
- Spirit Power
- +12
- Spirit Lifesteal
- +30%
- Bullet Lifesteal
- +30%
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Leech in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Leech
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 41% of games | 54.1% | ~28:03 | Lady Geist build → | |
| 26% of games | 55.5% | ~31:25 | Wraith build → | |
| 22% of games | 53.4% | ~31:35 | Infernus build → | |
| 17% of games | 57.5% | ~31:13 | Graves build → | |
| 16% of games | 51.9% | ~29:46 | Vyper build → | |
| 14% of games | 56.8% | ~32:21 | Seven build → | |
| 13% of games | 55.7% | ~32:05 | Drifter build → | |
| 11% of games | 54.3% | ~33:21 | Vindicta build → | |
| 6% of games | 52.7% | ~32:14 | Warden build → | |
| 6% of games | 57.6% | ~30:39 | Victor build → |
The heroes whose players buy Leech most often, with the win rate in those games.
Leech in the patch notes
Every patch →30 October 20262 changes
- Bullet Lifesteal increased from 28% to 30%
- Spirit Lifesteal increased from 28% to 30%
16 September 20261 change
- Bullet and Spirit Lifesteal increased from 25% to 28%
22 May 20261 change
- Updated bonus HP to match the components
30 April 20262 changes
- Bonus Health increased from 120 to 160 (the sum of the two components)
- Lifesteal reduced from 30% to 25%
6 December 20242 changes
- No longer provides +12% Cooldown Reduction.
- Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.