
Vitality item · tier 4 · 6,400 souls · passive
Spellbreaker stats, win rate and best heroes
The next instance of high spirit damage you take is significantly reduced.
The read on Spellbreaker
Spellbreaker is a tier 4 vitality item costing 6,400 souls. About 1 player in 24 bought it in the last 7 days, and they won 53.7% of those games: 35th of 44 tier 4 items, where the average is 54.8%.
It's usually bought around 37 minutes. Players who bought it before 31 minutes won 55.8%; those who bought it from 43 minutes on won 50.7%.
Abrams (14% of games), Silver (13% of games) and Billy (8% of games) buy it most often.
It builds from Debuff Reducer.
What Spellbreaker does
Stats
- Bonus Health
- +90
- Spirit Resist
- +18%
- Debuff Resist
- +25%
Passive
The next instance of high spirit damage you take is significantly reduced.
- Spirit Damage Reduction
- 65%
- Damage Threshold
- 175
- Cooldown
- 9s
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Spellbreaker in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Spellbreaker
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 14% of games | 57.4% | ~35:54 | Abrams build → | |
| 13% of games | 52.2% | ~35:21 | Silver build → | |
| 8% of games | 54.5% | ~36:34 | Billy build → | |
| 7% of games | 50.5% | ~36:55 | Shiv build → | |
| 5% of games | 56.0% | ~36:54 | Drifter build → | |
| 5% of games | 52.4% | ~37:31 | Bebop build → | |
| 5% of games | 52.0% | ~38:25 | Mina build → | |
| 4% of games | 55.6% | ~38:58 | Calico build → | |
| 4% of games | 53.3% | ~36:51 | Mo & Krill build → | |
| 4% of games | 49.6% | ~37:16 | Venator build → |
The heroes whose players buy Spellbreaker most often, with the win rate in those games.
Spellbreaker in the patch notes
Every patch →30 October 20261 change
- When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
22 May 20261 change
- Now grants +90 Health (from components)
6 March 20261 change
- High instant damage reduction reduced from -75% to -65%
21 November 20251 change
- Cooldown reduced from 10s to 9s
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.