
Vitality item · tier 4 · 6,400 souls · passive
Diviner's Kevlar stats, win rate and best heroes
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
The read on Diviner's Kevlar
Diviner's Kevlar is a tier 4 vitality item costing 6,400 souls. About 1 player in 33 bought it in the last 7 days, and they won 57.1% of those games: 6th of 44 tier 4 items, where the average is 54.9%.
It's usually bought around 36 minutes. Players who bought it before 30 minutes won 59.6%; those who bought it from 42 minutes on won 52.2%.
Silver (15% of games), Sinclair (14% of games) and Pocket (12% of games) buy it most often.
What Diviner's Kevlar does
Stats
- Ability Duration
- +15%
- Ultimate Cooldown Reduction
- +10%
Passive
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
- Barrier
- 1000
- Spirit Power
- +40
- Buff Duration
- 20s
- Cooldown
- 40s
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Diviner's Kevlar in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Diviner's Kevlar
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 15% of games | 54.1% | ~32:02 | Silver build → | |
| 14% of games | 54.4% | ~33:56 | Sinclair build → | |
| 12% of games | 56.0% | ~37:32 | Pocket build → | |
| 12% of games | 59.7% | ~37:02 | Deadman Danny build → | |
| 8% of games | 57.5% | ~38:00 | Yamato build → | |
| 8% of games | 58.8% | ~36:34 | Violet build → | |
| 8% of games | 58.3% | ~36:03 | Dynamo build → | |
| 7% of games | 56.3% | ~37:49 | Mina build → | |
| 6% of games | 54.4% | ~32:52 | Viscous build → | |
| 6% of games | 54.9% | ~39:55 | Solomon build → |
The heroes whose players buy Diviner's Kevlar most often, with the win rate in those games.
Diviner's Kevlar in the patch notes
Every patch →16 September 20261 change
- Now grants +10% Ultimate Ability Cooldown Reduction
28 July 20261 change
- Spirit power increased from +35 to +40
6 March 20261 change
- Cooldown reduced from 64s to 40s
6 December 20242 changes
- Cooldown Reduction reduced from 12% to 10%.
- Ability Duration increased from 7% to 10%.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.