
Vitality item · tier 4 · 6,400 souls · passive
Inhibitor stats, win rate and best heroes
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
The read on Inhibitor
Inhibitor is a tier 4 vitality item costing 6,400 souls. About 1 player in 31 bought it in the last 7 days, and they won 55.0% of those games: 26th of 44 tier 4 items, where the average is 54.9%.
It's usually bought around 36 minutes. Players who bought it before 31 minutes won 58.1%; those who bought it from 42 minutes on won 50.2%.
Mirage (25% of games), Venator (12% of games) and Haze (12% of games) buy it most often.
What Inhibitor does
Stats
- Weapon Damage
- +10%
- Bonus Health
- +150
Passive
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
- Damage Penalty
- -30%
- Incoming Healing
- -40%
- Debuff Duration
- 5s
- Buildup Per Shot
- 0.77%
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Inhibitor in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Inhibitor
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 25% of games | 52.1% | ~35:03 | Mirage build → | |
| 12% of games | 50.1% | ~35:51 | Venator build → | |
| 12% of games | 61.0% | ~35:05 | Haze build → | |
| 8% of games | 53.8% | ~36:25 | Silver build → | |
| 8% of games | 56.0% | ~33:18 | Ivy build → | |
| 8% of games | 54.0% | ~35:59 | Rat King build → | |
| 7% of games | 55.6% | ~36:29 | Vyper build → | |
| 7% of games | 59.1% | ~37:06 | Graves build → | |
| 7% of games | 58.0% | ~35:56 | Drifter build → | |
| 6% of games | 57.1% | ~36:43 | Wraith build → |
The heroes whose players buy Inhibitor most often, with the win rate in those games.
Inhibitor in the patch notes
Every patch →30 April 20261 change
- Weapon Damage reduced from 25% to 10%
6 March 20262 changes
- Damage Penalty reduced from -35% to -30%
- Weapon Damage bonus increased from +22% to +25%
21 November 20251 change
- Healing Reduction increased from -35% to -40%
7 November 20241 change
- Slow reduced from 25% to 20%.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.