Inhibitor, vitality item

Vitality item · tier 4 · 6,400 souls · passive

Inhibitor stats, win rate and best heroes

Your bullets build up to reduce the target's outgoing damage and apply healing reduction.

Bgrade

Win rate

55.0%

26 of 44 at tier 4

Against its tier

+0.1

points; tier avg 54.9%

Bought by

3.2%

of players

Bought at

~36:14

average

Cost

6,400

souls

Bought in

520.8k

player games, 7 days

The read on Inhibitor

Inhibitor is a tier 4 vitality item costing 6,400 souls. About 1 player in 31 bought it in the last 7 days, and they won 55.0% of those games: 26th of 44 tier 4 items, where the average is 54.9%.

It's usually bought around 36 minutes. Players who bought it before 31 minutes won 58.1%; those who bought it from 42 minutes on won 50.2%.

Mirage (25% of games), Venator (12% of games) and Haze (12% of games) buy it most often.

What Inhibitor does

Stats

Weapon Damage
+10%
Bonus Health
+150

Passive

Your bullets build up to reduce the target's outgoing damage and apply healing reduction.

Damage Penalty
-30%
Incoming Healing
-40%
Debuff Duration
5s
Buildup Per Shot
0.77%

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

45%50%55%60%17m22m27m32m37m42m47m52m57m62m

Each point is every player who bought Inhibitor in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Inhibitor

HeroBuys it inWonBought atBuilds
Mirage25% of games52.1%~35:03Mirage build →
Venator12% of games50.1%~35:51Venator build →
Haze12% of games61.0%~35:05Haze build →
Silver8% of games53.8%~36:25Silver build →
Ivy8% of games56.0%~33:18Ivy build →
Rat King8% of games54.0%~35:59Rat King build →
Vyper7% of games55.6%~36:29Vyper build →
Graves7% of games59.1%~37:06Graves build →
Drifter7% of games58.0%~35:56Drifter build →
Wraith6% of games57.1%~36:43Wraith build →

The heroes whose players buy Inhibitor most often, with the win rate in those games.

Inhibitor in the patch notes

Every patch →
  1. 30 April 20261 change

    • Weapon Damage reduced from 25% to 10%
  2. 6 March 20262 changes

    • Damage Penalty reduced from -35% to -30%
    • Weapon Damage bonus increased from +22% to +25%
  3. 21 November 20251 change

    • Healing Reduction increased from -35% to -40%
  4. 7 November 20241 change

    • Slow reduced from 25% to 20%.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.