
Vitality item · tier 4 · 6,400 souls · active
Vampiric Burst stats, win rate and best heroes
The read on Vampiric Burst
Vampiric Burst is a tier 4 vitality item costing 6,400 souls. About 1 player in 16 bought it in the last 7 days, and they won 53.3% of those games: 38th of 44 tier 4 items, where the average is 54.8%.
It's usually bought around 30 minutes. Players who bought it before 25 minutes won 56.1%; those who bought it from 35 minutes on won 50.5%.
Venator (46% of games), Haze (37% of games) and Vyper (29% of games) buy it most often.
It builds from Bullet Lifesteal.
What Vampiric Burst does
Stats
- Bullet Lifesteal
- +15%
- Bullet Resist
- +10%
- Bonus Health
- +100
- Weapon Damage
- +10%
Active
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
- Bullet Lifesteal
- 75%
- Fire Rate
- 34%
- Ammo
- 75%
- Cooldown
- 30s
- Duration
- 5s
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Vampiric Burst in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Vampiric Burst
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 46% of games | 49.5% | ~29:23 | Venator build → | |
| 37% of games | 57.2% | ~29:12 | Haze build → | |
| 29% of games | 52.3% | ~29:44 | Vyper build → | |
| 28% of games | 54.7% | ~31:22 | Vindicta build → | |
| 17% of games | 56.2% | ~31:10 | Drifter build → | |
| 13% of games | 54.1% | ~32:53 | Rat King build → | |
| 13% of games | 52.8% | ~32:33 | Warden build → | |
| 7% of games | 48.8% | ~26:07 | McGinnis build → | |
| 6% of games | 48.5% | ~31:24 | Silver build → | |
| 4% of games | 55.5% | ~35:54 | Holliday build → |
The heroes whose players buy Vampiric Burst most often, with the win rate in those games.
Vampiric Burst in the patch notes
Every patch →30 October 20263 changes
- Active Lifesteal increased from 70% to 75%
- Bullet Lifesteal increased from 13% to 15%
- Weapon Damage increased from 6% to 10%
22 May 20262 changes
- Duration increased from 4.5s to 5s
- Now grants +6% Weapon Power (from components)
30 April 20262 changes
- Lifesteal reduced from 16% to 13%
- Lifesteal reduced from 80% to 70%
7 November 20241 change
- Cooldown reduced from 34s to 30s.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.