
Vitality item · tier 3 · 3,200 souls · passive
Bullet Resilience stats, win rate and best heroes
When below 50% health, gain additional Bullet Resist.
The read on Bullet Resilience
Bullet Resilience is a tier 3 vitality item costing 3,200 souls. About 1 player in 24 bought it in the last 7 days, and they won 47.1% of those games: 41st of 46 tier 3 items, where the average is 50.6%.
It's usually bought around 29 minutes. Players who bought it before 22 minutes won 50.6%; those who bought it from 35 minutes on won 44.4%.
Baba (28% of games), Abrams (10% of games) and Mo & Krill (9% of games) buy it most often.
What Bullet Resilience does
Stats
- Out of Combat Regen
- +5
- Bullet Resist
- +35%
Passive
When below 50% health, gain additional Bullet Resist.
- Bullet Resist
- +15%
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Bullet Resilience in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Bullet Resilience
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 28% of games | 57.2% | ~23:42 | Baba build → | |
| 10% of games | 49.7% | ~28:02 | Abrams build → | |
| 9% of games | 44.3% | ~28:40 | Mo & Krill build → | |
| 7% of games | 45.0% | ~28:27 | Bebop build → | |
| 7% of games | 46.5% | ~28:46 | Billy build → | |
| 7% of games | 43.4% | ~28:58 | Shiv build → | |
| 6% of games | 47.4% | ~28:12 | Rat King build → | |
| 6% of games | 43.9% | ~28:44 | Silver build → | |
| 6% of games | 50.6% | ~29:10 | Lady Geist build → | |
| 6% of games | 49.6% | ~29:58 | Victor build → |
The heroes whose players buy Bullet Resilience most often, with the win rate in those games.
Bullet Resilience in the patch notes
Every patch →30 October 20262 changes
- Bullet Resistance increased from 30% to 35%
- Out of Combat Regen increased from 3 to 5
30 April 20261 change
- Now grants +3 Out of Combat Regen
6 March 20262 changes
- Low Health threshold increased from 40% to 50%
- Low Health resistance reduced from 22% to 15%
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.