Patch notes · 12 changes
Deadlock patch notes: 22 August 2026
Valve's “Minor Update - 08-22-2026”: 12 changes, to 1 hero and 2 items. The notes in full below, with each hero's win rate in the week before and after.
What it did
Win and pick rates in the 7 days before the patch (15 Aug to 22 Aug, 355.9k matches) against the 7 days after (to 29 Aug, 359.1k matches). Dates are in UTC. The line runs from 40% to 60%, with 50% marked.
Heroes in the notes
| Hero | Win rate | Change | Before and after | Pick rate |
|---|---|---|---|---|
| 52.6% → 52.0% | −0.6 | 46.3% → 40.1% |
Moved most without a change
| Hero | Win rate | Change | Before and after | Pick rate |
|---|---|---|---|---|
| 50.7% → 51.6% | +0.9 | 23.6% → 27.3% | ||
| 49.6% → 50.3% | +0.7 | 18.7% → 18.6% | ||
| 45.3% → 44.7% | −0.7 | 23.2% → 22.3% | ||
| 46.6% → 47.1% | +0.5 | 22.1% → 20.1% | ||
| 56.5% → 56.9% | +0.4 | 33.3% → 33.9% | ||
| 54.2% → 53.8% | −0.4 | 33.4% → 33.1% |
The notes
Radiant Regeneration
- Heal on cast reduced from 70 to 65
Restorative Locket
- Spirit Resistance reduced from 10% to 8%
Celestebuild
- Dazzling Trick cooldown increased from 32s to 34s
- Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"
- Dazzling Trick T3 cooldown increased from -18s to -20s
- Dazzling Trick T3 reduced from +1.5s Silence to +1.25s
- Radiant Daggers Spirit Amp per stack reduced from +8% to +7%
- Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%
- Shining Wonder bounce range reduced from 17.5m to 16.5m
- Shining Wonder damage reduced from 165 to 140
- Shining Wonder spirit scaling reduced from 0.9 to 0.6
- Shining Wonder T2 now also increases spirit scaling by +0.45
How the numbers are worked out
The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.
A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.

