Patch notes · 12 changes

Deadlock patch notes: 22 August 2026

Valve's “Minor Update - 08-22-2026”: 12 changes, to 1 hero and 2 items. The notes in full below, with each hero's win rate in the week before and after.

Valve's post on Steam

What it did

Win and pick rates in the 7 days before the patch (15 Aug to 22 Aug, 355.9k matches) against the 7 days after (to 29 Aug, 359.1k matches). Dates are in UTC. The line runs from 40% to 60%, with 50% marked.

Heroes in the notes

Heroes this patch changed, before and after
HeroWin rateChangeBefore and afterPick rate
Celeste52.6% → 52.0%−0.646.3% → 40.1%

Moved most without a change

Heroes the patch didn't name, with the biggest changes
HeroWin rateChangeBefore and afterPick rate
Warden50.7% → 51.6%+0.923.6% → 27.3%
McGinnis49.6% → 50.3%+0.718.7% → 18.6%
Silver45.3% → 44.7%−0.723.2% → 22.3%
Holliday46.6% → 47.1%+0.522.1% → 20.1%
Victor56.5% → 56.9%+0.433.3% → 33.9%
Paige54.2% → 53.8%−0.433.4% → 33.1%

The notes

Radiant Regeneration

  • Heal on cast reduced from 70 to 65

Restorative Locket

  • Spirit Resistance reduced from 10% to 8%

Celestebuild

  • Dazzling Trick cooldown increased from 32s to 34s
  • Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"
  • Dazzling Trick T3 cooldown increased from -18s to -20s
  • Dazzling Trick T3 reduced from +1.5s Silence to +1.25s
  • Radiant Daggers Spirit Amp per stack reduced from +8% to +7%
  • Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%
  • Shining Wonder bounce range reduced from 17.5m to 16.5m
  • Shining Wonder damage reduced from 165 to 140
  • Shining Wonder spirit scaling reduced from 0.9 to 0.6
  • Shining Wonder T2 now also increases spirit scaling by +0.45

How the numbers are worked out

The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.

A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.