Headshot Booster, weapon item

Weapon item · tier 1 · 800 souls · passive

Headshot Booster stats, win rate and best heroes

Your next headshot against an enemy Hero deals bonus weapon damage.

Cgrade

Win rate

48.4%

20 of 23 at tier 1

Against its tier

−1.5

points; tier avg 50.0%

Bought by

7.2%

of players

Bought at

~4:22

average

Cost

800

souls

Bought in

1.2M

player games, 7 days

The read on Headshot Booster

Headshot Booster is a tier 1 weapon item costing 800 souls. About 1 player in 14 bought it in the last 7 days, and they won 48.4% of those games: 20th of 23 tier 1 items, where the average is 50.0%.

It's usually bought around 4 minutes. Players who bought it before 1 minute won 51.0%; those who bought it from 5 minutes on won 46.8%.

Lash (71% of games), Holliday (69% of games) and Paradox (46% of games) buy it most often.

It upgrades into Headhunter.

What Headshot Booster does

Stats

Bonus Health
+30

Passive

Your next headshot against an enemy Hero deals bonus weapon damage.

Head Shot Bonus Damage
+45
Cooldown
9s

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

35%40%45%50%1m6m11m16m21m26m31m36m41m

Each point is every player who bought Headshot Booster in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Headshot Booster

HeroBuys it inWonBought atBuilds
Lash71% of games50.7%~2:52Lash build →
Holliday69% of games47.5%~2:51Holliday build →
Paradox46% of games45.9%~4:26Paradox build →
Dynamo44% of games51.7%~4:11Dynamo build →
Mirage30% of games44.0%~4:35Mirage build →
Bebop21% of games48.3%~3:34Bebop build →
Ivy15% of games52.0%~11:34Ivy build →
The Doorman7% of games43.6%~5:30The Doorman build →
Viscous7% of games45.2%~4:12Viscous build →
Vindicta6% of games45.0%~6:38Vindicta build →

The heroes whose players buy Headshot Booster most often, with the win rate in those games.

Upgrades into

Headshot Booster in the patch notes

Every patch →
  1. 21 November 20251 change

    • Cooldown increased from 8 to 9
  2. 6 December 20241 change

    • Cooldown increased from 7.5s to 8.5s.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.