Frenzy, weapon item

Weapon item · tier 4 · 6,400 souls · passive

Frenzy stats, win rate and best heroes

Agrade

Win rate

57.6%

4 of 44 at tier 4

Against its tier

+2.7

points; tier avg 54.8%

Bought by

2.2%

of players

Bought at

~35:03

average

Cost

6,400

souls

Bought in

354.5k

player games, 7 days

The read on Frenzy

Frenzy is a tier 4 weapon item costing 6,400 souls. About 1 player in 46 bought it in the last 7 days, and they won 57.6% of those games: 4th of 44 tier 4 items, where the average is 54.8%.

It's usually bought around 35 minutes. Players who bought it before 29 minutes won 61.4%; those who bought it from 41 minutes on won 52.9%.

Silver (30% of games), Rat King (8% of games) and Drifter (6% of games) buy it most often.

What Frenzy does

Stats

Bonus Health
+160
Fire Rate
+15%
Bullet Lifesteal
+10%

Passive

While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.

Move Speed
4 m/s
Fire Rate
40%
Debuff Resist
+40%
Cooldown
16s
Duration
10s

From the game's own tooltip, as of 5 Nov.

Win rate by the minute it's bought

50%60%16m21m26m31m36m41m46m51m56m61m

Each point is every player who bought Frenzy in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Frenzy

HeroBuys it inWonBought atBuilds
Silver30% of games56.1%~32:04Silver build →
Rat King8% of games58.7%~37:00Rat King build →
Drifter6% of games60.4%~35:39Drifter build →
Venator5% of games53.9%~37:00Venator build →
Warden3% of games58.4%~37:53Warden build →
Billy3% of games58.1%~36:35Billy build →
Victor3% of games64.4%~37:35Victor build →
Haze3% of games63.3%~37:34Haze build →
Lady Geist2% of games54.5%~34:16Lady Geist build →
Shiv2% of games54.8%~37:31Shiv build →

The heroes whose players buy Frenzy most often, with the win rate in those games.

Frenzy in the patch notes

Every patch →
  1. 28 July 20261 change

    • Now has +10% Bullet Lifesteal as an innate
  2. 22 May 20261 change

    • Triggered debuff resistance increased from 30% to 40%
  3. 30 April 20269 changes

    • No longer grants +20% Spirit Resistance when below 50% Health
    • No longer grants +15% Base Spirit Resistance
    • No longer grants +0.75m Base Move Speed
    • Now grants +160 Health
    • Base Fire Rate increased from 10% to 15%
    • Low HP Move Speed increased from 2.5 to 4
    3 more changes in the full notes →
  4. 6 March 20264 changes

    • Base Fire Rate increased from 8% to 10%
    • Base Spirit Resist increased from 10% to 15%
    • Conditional Fire Rate reduced from 28% to 25%
    • Conditional Spirit Resist reduced from 30% to 20%
  5. 6 December 20241 change

    • Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.