
Weapon item · tier 4 · 6,400 souls · passive
Glass Cannon stats, win rate and best heroes
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
The read on Glass Cannon
Glass Cannon is a tier 4 weapon item costing 6,400 souls. About 1 player in 31 bought it in the last 7 days, and they won 56.2% of those games: 12th of 44 tier 4 items, where the average is 54.8%.
It's usually bought around 31 minutes. Players who bought it before 25 minutes won 59.7%; those who bought it from 37 minutes on won 51.6%.
Paradox (27% of games), Holliday (21% of games) and Vindicta (12% of games) buy it most often.
What Glass Cannon does
Stats
- Weapon Damage
- +85%
- Max Health
- -13%
Passive
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
- Fire Rate per Kill
- 7%
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Glass Cannon in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Glass Cannon
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 27% of games | 54.8% | ~33:30 | Paradox build → | |
| 21% of games | 54.0% | ~29:36 | Holliday build → | |
| 12% of games | 54.7% | ~30:56 | Vindicta build → | |
| 11% of games | 57.1% | ~29:54 | Vyper build → | |
| 11% of games | 61.8% | ~29:53 | Drifter build → | |
| 8% of games | 53.6% | ~30:56 | Venator build → | |
| 7% of games | 62.7% | ~31:04 | Haze build → | |
| 5% of games | 52.9% | ~32:57 | Shiv build → | |
| 4% of games | 58.0% | ~33:24 | Deadman Danny build → | |
| 4% of games | 52.5% | ~29:22 | Grey Talon build → |
The heroes whose players buy Glass Cannon most often, with the win rate in those games.
Glass Cannon in the patch notes
Every patch →30 October 20261 change
- Weapon Damage increased from 80% to 85%
22 May 20261 change
- Max Health reduction reduced from -15% to -13%
21 November 20251 change
- Max Health reduced from -10% to -13%
7 November 20241 change
- Health loss reduced from -15% to -12%.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.