
Weapon item · tier 4 · 6,400 souls · passive
Crippling Headshot stats, win rate and best heroes
Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing.
The read on Crippling Headshot
Crippling Headshot is a tier 4 weapon item costing 6,400 souls. About 1 player in 25 bought it in the last 7 days, and they won 55.5% of those games: 20th of 44 tier 4 items, where the average is 54.9%.
It's usually bought around 35 minutes. Players who bought it before 29 minutes won 57.5%; those who bought it from 40 minutes on won 52.2%.
Paradox (20% of games), Venator (16% of games) and Haze (16% of games) buy it most often.
It builds from Weakening Headshot.
What Crippling Headshot does
Stats
- Bonus Health
- +125
Passive
Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing.
- Bullet Resist
- -16%
- Spirit Resist
- -16%
- Incoming Healing
- -40%
- Debuff Duration
- 12s
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Crippling Headshot in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Crippling Headshot
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 20% of games | 53.9% | ~35:13 | Paradox build → | |
| 16% of games | 49.8% | ~33:16 | Venator build → | |
| 16% of games | 62.0% | ~33:12 | Haze build → | |
| 15% of games | 53.6% | ~34:45 | Holliday build → | |
| 13% of games | 56.1% | ~35:39 | Vindicta build → | |
| 9% of games | 53.0% | ~30:58 | Bebop build → | |
| 7% of games | 54.5% | ~33:52 | Billy build → | |
| 7% of games | 59.3% | ~35:55 | Drifter build → | |
| 6% of games | 57.9% | ~34:12 | Ivy build → | |
| 6% of games | 57.4% | ~35:12 | Vyper build → |
The heroes whose players buy Crippling Headshot most often, with the win rate in those games.
Crippling Headshot in the patch notes
Every patch →30 October 20261 change
- Anti-Heal increased from -35% to -40%
22 May 20261 change
- Now works vs NPCs
21 November 20251 change
- Healing Reduction increased from -30% to -35%
8 May 20251 change
- Effects revision to show when the item procs.
6 December 20241 change
- The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.