Cursed Relic, spirit item

Spirit item · tier 4 · 6,400 souls · active

Cursed Relic stats, win rate and best heroes

Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs. Your own Damage Output is reduced for the duration.

Dgrade

Win rate

49.2%

44 of 44 at tier 4

Against its tier

−5.7

points; tier avg 54.9%

Bought by

2.4%

of players

Bought at

~34:37

average

Cost

6,400

souls

Bought in

386.2k

player games, 7 days

The read on Cursed Relic

Cursed Relic is a tier 4 spirit item costing 6,400 souls. About 1 player in 42 bought it in the last 7 days, and they won 49.2% of those games: 44th of 44 tier 4 items, where the average is 54.9%.

It's usually bought around 35 minutes. Players who bought it before 28 minutes won 50.9%; those who bought it from 41 minutes on won 46.5%.

Rem (18% of games), Paige (12% of games) and Holliday (8% of games) buy it most often.

What Cursed Relic does

Active

Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.

Your own Damage Output is reduced for the duration.

Cooldown
55s
Duration
3.25s
Cast Range
20m
Damage Penalty
-25%

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

40%45%50%12m17m22m27m32m37m42m47m52m57m62m

Each point is every player who bought Cursed Relic in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Cursed Relic

HeroBuys it inWonBought atBuilds
Rem18% of games48.6%~30:08Rem build →
Paige12% of games55.1%~32:23Paige build →
Holliday8% of games49.6%~36:03Holliday build →
The Doorman7% of games48.3%~37:43The Doorman build →
Bebop6% of games48.9%~34:35Bebop build →
Haze6% of games57.8%~34:46Haze build →
Viscous5% of games45.4%~36:21Viscous build →
Ivy3% of games48.9%~34:04Ivy build →
Solomon3% of games43.5%~35:34Solomon build →
Sinclair3% of games46.3%~36:38Sinclair build →

The heroes whose players buy Cursed Relic most often, with the win rate in those games.

Cursed Relic in the patch notes

Every patch →
  1. 28 July 20262 changes

    • No longer has -14% Damage Output innate
    • Now applies a -25% Damage Output debuff for the 3.25s duration
  2. 30 June 20261 change

    • Damage Penalty increased from -10% to -14%
  3. 6 March 20261 change

    • Damage penalty increased from -8% to -10%

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.