
Spirit item · tier 4 · 6,400 souls · active
Cursed Relic stats, win rate and best heroes
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs. Your own Damage Output is reduced for the duration.
The read on Cursed Relic
Cursed Relic is a tier 4 spirit item costing 6,400 souls. About 1 player in 42 bought it in the last 7 days, and they won 49.2% of those games: 44th of 44 tier 4 items, where the average is 54.9%.
It's usually bought around 35 minutes. Players who bought it before 28 minutes won 50.9%; those who bought it from 41 minutes on won 46.5%.
Rem (18% of games), Paige (12% of games) and Holliday (8% of games) buy it most often.
What Cursed Relic does
Active
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Your own Damage Output is reduced for the duration.
- Cooldown
- 55s
- Duration
- 3.25s
- Cast Range
- 20m
- Damage Penalty
- -25%
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Cursed Relic in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Cursed Relic
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 18% of games | 48.6% | ~30:08 | Rem build → | |
| 12% of games | 55.1% | ~32:23 | Paige build → | |
| 8% of games | 49.6% | ~36:03 | Holliday build → | |
| 7% of games | 48.3% | ~37:43 | The Doorman build → | |
| 6% of games | 48.9% | ~34:35 | Bebop build → | |
| 6% of games | 57.8% | ~34:46 | Haze build → | |
| 5% of games | 45.4% | ~36:21 | Viscous build → | |
| 3% of games | 48.9% | ~34:04 | Ivy build → | |
| 3% of games | 43.5% | ~35:34 | Solomon build → | |
| 3% of games | 46.3% | ~36:38 | Sinclair build → |
The heroes whose players buy Cursed Relic most often, with the win rate in those games.
Cursed Relic in the patch notes
Every patch →28 July 20262 changes
- No longer has -14% Damage Output innate
- Now applies a -25% Damage Output debuff for the 3.25s duration
30 June 20261 change
- Damage Penalty increased from -10% to -14%
6 March 20261 change
- Damage penalty increased from -8% to -10%
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.