Knockdown, spirit item

Spirit item · tier 3 · 3,200 souls · active

Knockdown stats, win rate and best heroes

Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.

Dgrade

Win rate

46.2%

42 of 46 at tier 3

Against its tier

−4.4

points; tier avg 50.6%

Bought by

5.1%

of players

Bought at

~24:42

average

Cost

3,200

souls

Bought in

828.0k

player games, 7 days

The read on Knockdown

Knockdown is a tier 3 spirit item costing 3,200 souls. About 1 player in 20 bought it in the last 7 days, and they won 46.2% of those games: 42nd of 46 tier 3 items, where the average is 50.6%.

It's usually bought around 25 minutes. Players who bought it before 17 minutes won 50.3%; those who bought it from 31 minutes on won 43.3%.

Paige (39% of games), Rem (22% of games) and The Doorman (19% of games) buy it most often.

What Knockdown does

Stats

Bonus Health
+75
Ability Range
+5%

Active

Apply a Stun after 2s. Stun duration is increased against airborne targets.

Increases the target's gravity for the duration of the stun.

Cast Range
45m

From the game's own tooltip, as of 5 Nov.

Win rate by the minute it's bought

40%45%50%8m13m18m23m28m33m38m43m48m53m58m

Each point is every player who bought Knockdown in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Knockdown

HeroBuys it inWonBought atBuilds
Paige39% of games55.6%~20:41Paige build →
Rem22% of games44.0%~22:09Rem build →
The Doorman19% of games44.2%~26:04The Doorman build →
Solomon11% of games43.3%~24:58Solomon build →
Ivy10% of games48.8%~24:45Ivy build →
Dynamo10% of games47.3%~25:49Dynamo build →
Nurse Harrow10% of games45.5%~24:27Nurse Harrow build →
Sinclair9% of games43.0%~27:06Sinclair build →
Viscous9% of games42.6%~26:12Viscous build →
Kelvin7% of games49.4%~24:30Kelvin build →

The heroes whose players buy Knockdown most often, with the win rate in those games.

Knockdown in the patch notes

Every patch →
  1. 6 March 20262 changes

    • Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
    • Ability Range reduced from +6% to +5%
  2. 8 May 20252 changes

    • Updated overhead visual counter.
    • Now stops all momentum on Stun so victims fall straight down.
  3. 25 February 20251 change

    • Updated vfx.
  4. 6 December 20242 changes

    • Stun duration reduced from 0.9 to 0.75.
    • Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.