
Spirit item · tier 3 · 3,200 souls · active
Knockdown stats, win rate and best heroes
Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.
The read on Knockdown
Knockdown is a tier 3 spirit item costing 3,200 souls. About 1 player in 20 bought it in the last 7 days, and they won 46.2% of those games: 42nd of 46 tier 3 items, where the average is 50.6%.
It's usually bought around 25 minutes. Players who bought it before 17 minutes won 50.3%; those who bought it from 31 minutes on won 43.3%.
Paige (39% of games), Rem (22% of games) and The Doorman (19% of games) buy it most often.
What Knockdown does
Stats
- Bonus Health
- +75
- Ability Range
- +5%
Active
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
- Cast Range
- 45m
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Knockdown in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Knockdown
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 39% of games | 55.6% | ~20:41 | Paige build → | |
| 22% of games | 44.0% | ~22:09 | Rem build → | |
| 19% of games | 44.2% | ~26:04 | The Doorman build → | |
| 11% of games | 43.3% | ~24:58 | Solomon build → | |
| 10% of games | 48.8% | ~24:45 | Ivy build → | |
| 10% of games | 47.3% | ~25:49 | Dynamo build → | |
| 10% of games | 45.5% | ~24:27 | Nurse Harrow build → | |
| 9% of games | 43.0% | ~27:06 | Sinclair build → | |
| 9% of games | 42.6% | ~26:12 | Viscous build → | |
| 7% of games | 49.4% | ~24:30 | Kelvin build → |
The heroes whose players buy Knockdown most often, with the win rate in those games.
Knockdown in the patch notes
Every patch →6 March 20262 changes
- Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
- Ability Range reduced from +6% to +5%
8 May 20252 changes
- Updated overhead visual counter.
- Now stops all momentum on Stun so victims fall straight down.
25 February 20251 change
- Updated vfx.
6 December 20242 changes
- Stun duration reduced from 0.9 to 0.75.
- Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.