
Spirit item · tier 3 · 3,200 souls · active
Decay stats, win rate and best heroes
Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does not apply item procs.
The read on Decay
Decay is a tier 3 spirit item costing 3,200 souls. About 1 player in 83 bought it in the last 7 days, and they won 45.9% of those games: 43rd of 46 tier 3 items, where the average is 50.7%.
It's usually bought around 22 minutes. Players who bought it before 15 minutes won 50.4%; those who bought it from 28 minutes on won 41.7%.
Shiv (18% of games), Rem (8% of games) and Ivy (5% of games) buy it most often.
What Decay does
Stats
- Spirit Power
- +8
- Bonus Health
- +65
Active
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
- Bleed Damage
- 1.95% DPS
- Incoming Healing
- -55%
- Cast Range
- 20m
- Duration
- 12s
- Cooldown
- 30s
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Decay in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Decay
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 18% of games | 45.6% | ~18:35 | Shiv build → | |
| 8% of games | 44.6% | ~21:30 | Rem build → | |
| 5% of games | 53.4% | ~14:43 | Ivy build → | |
| 2% of games | 47.4% | ~23:53 | Nurse Harrow build → | |
| 2% of games | 50.8% | ~24:14 | Paige build → | |
| 2% of games | 55.8% | ~22:03 | Graves build → | |
| 2% of games | 42.1% | ~28:29 | The Doorman build → | |
| 1% of games | 47.4% | ~24:47 | Kelvin build → | |
| 1% of games | 41.9% | ~25:16 | Viscous build → | |
| 1% of games | 44.2% | ~25:13 | Violet build → |
The heroes whose players buy Decay most often, with the win rate in those games.
Decay in the patch notes
Every patch →30 October 20261 change
- Incoming Heal reduction increased from -50% to -55%
16 September 20262 changes
- DPS reduced by 25%
- Duration increased by 20%
22 May 20261 change
- Cooldown reduced from 32s to 30s
6 March 20261 change
- Healing Reduction increased from -45% to -50%
21 November 20251 change
- Healing Reduction increased from -40% to -45%
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.