Restorative Shot, weapon item

Weapon item · tier 1 · 800 souls · passive

Restorative Shot stats, win rate and best heroes

Your next bullet will heal you based on what target you hit.

Bgrade

Win rate

49.2%

16 of 23 at tier 1

Against its tier

−0.7

points; tier avg 50.0%

Bought by

18.0%

of players

Bought at

~3:11

average

Cost

800

souls

Bought in

2.9M

player games, 7 days

The read on Restorative Shot

Restorative Shot is a tier 1 weapon item costing 800 souls. About 1 player in 6 bought it in the last 7 days, and they won 49.2% of those games: 16th of 23 tier 1 items, where the average is 50.0%.

It's usually bought around 3 minutes. Players who bought it before 1 minute won 51.8%; those who bought it from 3 minutes on won 47.2%.

Graves (90% of games), Venator (79% of games) and Silver (78% of games) buy it most often.

What Restorative Shot does

Stats

Weapon Damage
+6%

Stats

Your next bullet will heal you based on what target you hit.

Healing From Heroes
50
Healing From NPCs / Orbs
20
Cooldown
6s

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

40%45%50%0m5m10m15m20m25m30m35m40m45m

Each point is every player who bought Restorative Shot in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Restorative Shot

HeroBuys it inWonBought atBuilds
Graves90% of games57.5%~2:19Graves build →
Venator79% of games47.0%~2:15Venator build →
Silver78% of games46.7%~2:24Silver build →
Yamato74% of games47.2%~2:44Yamato build →
Shiv64% of games44.3%~2:12Shiv build →
Abrams51% of games52.8%~2:32Abrams build →
Paradox51% of games45.9%~2:56Paradox build →
Pocket30% of games43.2%~3:14Pocket build →
Nurse Harrow24% of games50.0%~8:54Nurse Harrow build →
Violet19% of games47.5%~3:21Violet build →

The heroes whose players buy Restorative Shot most often, with the win rate in those games.

Restorative Shot in the patch notes

Every patch →
  1. 22 May 20261 change

    • NPC Healing increased from 15 to 20
  2. 6 December 20241 change

    • Weapon Damage reduced from 6% to 3%.
  3. 7 November 20243 changes

    • No longer grants +7% Bullet Resist.
    • Now grants +90 Bullet Shield.
    • Now procs on orb shots for NPC heal value.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.