Mystic Slow, spirit item

Spirit item · tier 2 · 1,600 souls · passive

Mystic Slow stats, win rate and best heroes

When the target takes spirit damage, they have their Move Speed reduced.

Agrade

Win rate

52.0%

5 of 43 at tier 2

Against its tier

+1.5

points; tier avg 50.5%

Bought by

3.9%

of players

Bought at

~20:20

average

Cost

1,600

souls

Bought in

636.6k

player games, 7 days

The read on Mystic Slow

Mystic Slow is a tier 2 spirit item costing 1,600 souls. About 1 player in 26 bought it in the last 7 days, and they won 52.0% of those games: 5th of 43 tier 2 items, where the average is 50.5%.

It's usually bought around 20 minutes. Players who bought it before 13 minutes won 53.0%; those who bought it from 27 minutes on won 51.3%.

McGinnis (47% of games), Ivy (39% of games) and Solomon (25% of games) buy it most often.

It upgrades into Lightning Scroll.

What Mystic Slow does

Stats

Bonus Health
+50
Sprint Speed
+0.75m

Passive

When the target takes spirit damage, they have their Move Speed reduced.

Move Speed
24%
Dash Distance
-12%
Duration
2s

From the game's own tooltip, as of 5 Nov.

Win rate by the minute it's bought

45%50%55%2m7m12m17m22m27m32m37m42m47m52m

Each point is every player who bought Mystic Slow in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Mystic Slow

HeroBuys it inWonBought atBuilds
McGinnis47% of games52.5%~15:29McGinnis build →
Ivy39% of games53.4%~19:35Ivy build →
Solomon25% of games49.0%~19:26Solomon build →
Seven15% of games57.6%~20:51Seven build →
Celeste10% of games47.2%~22:10Celeste build →
Sinclair10% of games47.5%~25:39Sinclair build →
Paige8% of games56.4%~23:16Paige build →
Kelvin8% of games54.3%~16:48Kelvin build →
Nurse Harrow7% of games52.2%~21:44Nurse Harrow build →
Apollo5% of games45.9%~19:38Apollo build →

The heroes whose players buy Mystic Slow most often, with the win rate in those games.

Upgrades into

Mystic Slow in the patch notes

Every patch →
  1. 30 October 20261 change

    • Dash Distance slow increased from -10% to -12%
  2. 22 May 20261 change

    • Bonus Health increased from +30 to +50
  3. 6 December 20241 change

    • Duration increased from 2s to 2.5s.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.