
Spirit item · tier 1 · 800 souls · active
Golden Goose Egg stats, win rate and best heroes
Gain souls over time, as long as you are alive.
The read on Golden Goose Egg
Golden Goose Egg is a tier 1 spirit item costing 800 souls. About 1 player in 45 bought it in the last 7 days, and they won 48.4% of those games: 21st of 23 tier 1 items, where the average is 49.9%.
It's usually bought around 4 minutes. Players who bought it before 1 minute won 51.3%; those who bought it from 4 minutes on won 45.7%.
Rem (16% of games), Ivy (11% of games) and Mirage (6% of games) buy it most often.
What Golden Goose Egg does
Stats
- Sprint Speed
- +1m
- Out of Combat Regen
- +1
- Damage Penalty
- -12%
Active
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 80 Souls accrued when hatched.
- Soul Value per Minute
- 80
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Golden Goose Egg in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Golden Goose Egg
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 16% of games | 43.6% | ~3:29 | Rem build → | |
| 11% of games | 52.1% | ~2:51 | Ivy build → | |
| 6% of games | 39.3% | ~2:20 | Mirage build → | |
| 6% of games | 53.5% | ~3:51 | Victor build → | |
| 5% of games | 56.3% | ~4:47 | Graves build → | |
| 5% of games | 50.4% | ~4:26 | Dynamo build → | |
| 4% of games | 50.1% | ~3:04 | Nurse Harrow build → | |
| 4% of games | 48.0% | ~4:34 | McGinnis build → | |
| 4% of games | 55.0% | ~4:28 | Paige build → | |
| 3% of games | 43.4% | ~4:05 | The Doorman build → |
The heroes whose players buy Golden Goose Egg most often, with the win rate in those games.
Golden Goose Egg in the patch notes
Every patch →30 October 20261 change
- Damage Penalty reduced from -15% to -12%
16 September 20263 changes
- Damage Penalty increased from -10% to -15%
- Stored souls now count towards net worth (affects comeback reward calculations)
- Souls per minute reduced from 90 to 80
22 May 20261 change
- Permanent buff from every 100 souls to every 80
6 March 20262 changes
- souls per buff improved from every 200 souls to every 150
- Now has a 2 second channel to hatch
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.