Patch notes · 27 changes
Deadlock patch notes: 14 October 2026
Valve's “Minor Update - 10-14-2026”: 27 changes, to 2 heroes and 1 item. The notes in full below, with each hero's win rate in the week before and after.
What it did
Win and pick rates in the 7 days before the patch (8 Oct to 15 Oct, 799.6k matches) against the 7 days after (to 22 Oct, 1.0M matches). Dates are in UTC. The line runs from 40% to 60%, with 50% marked.
Heroes in the notes
| Hero | Win rate | Change | Before and after | Pick rate |
|---|---|---|---|---|
| 38.8% → 48.7% | +9.9 | 19.0% → 66.1% | ||
| 55.2% → 52.8% | −2.3 | 53.6% → 19.5% |
Moved most without a change
| Hero | Win rate | Change | Before and after | Pick rate |
|---|---|---|---|---|
| 48.7% → 46.3% | −2.5 | 21.9% → 18.7% | ||
| 48.5% → 50.6% | +2.1 | 19.7% → 18.6% | ||
| 53.1% → 55.1% | +2.0 | 28.1% → 29.5% | ||
| 47.5% → 45.6% | −1.9 | 34.9% → 33.3% | ||
| 54.9% → 53.1% | −1.8 | 47.2% → 43.3% | ||
| 46.1% → 48.0% | +1.8 | 29.4% → 29.1% |
The notes
Radiant Regeneration
- Spirit scaling reduced from 0.04 to 0.035
Bababuild
- Spirit Resistance scaling reduced from 0.12 to 0.1
- Now has -7% Base Bullet Resistance
- Threadsap - Spirit reduction on enemies now ends when Baba dies
- Threadsap - Cooldown increased from 26s to 28s
- Granny Long Legs - Cooldown increased from 30s to 32s
- Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum
- Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high)
- Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes
- Baba's Brew - Barrier scaling reduced from 1.2 to 0.7
- Baba's Brew - Barrier reduced from 100 to 90
- Baba's Brew - Cooldown increased from 25s to 27s (moved to T2)
- Street Brawl: Baba Threadsap duration lasts 35% less
Deadman Dannybuild
- Health regen increased from 2.5 to 3.25
- Base health increased from 680 to 730
- Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
- Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45
- Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2
- Chimera Mk1 weapon scaling increased from 1.15 to 1.4
- Strix Salvo - Cooldown from 30s to 25s
- Strix Salvo - Damage spirit scaling from 0.9 to 1.1
- Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
- Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35
- Close the Deal - 1AP increased from +50 to +90
- Chimera Mk1 - Slow effectiveness in air reduced by 15%
- Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
- Close The Deal - Bonus damage to under half health targets increased from +50% to +75%
How the numbers are worked out
The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.
A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.

